Change of heart…
March 27, 2009
WHAT WAS I ON?? I mean… what was I thinking?
Squares? SQUARES? I might as well have PENTAGONS. Crap. No no no. Big no. Fail. It’s normal inches, not anymore. Or should it not be inches? The usual, average height of a miniature is 28-30mm. Let’s say 3 cm to keep it simple. Now, compared to a human’s average height of 170-180 cm, the APPROXIMATE scale is 1 to 60. That means one inch is 2,5 times that, which makes 150 cm- or five feet. Which, in the end, is a nice approximate in a sense, because if we used centimetres, it would require 1,33 cm for a meter… annoying.
Also, the SML ranges for weapons- goodbye ranges, hello range increment. Much simpler in the end- a starting difficult, and a range increment that adds +1 to that. So simple. If people can’t even do a division, they might as well NOT play this game. DUH.
That means our Autogun has a starting difficulty of 9, and a range increment of, let’s say, 30 feet in the real world? That would mean that the most difficult shot for the average goon (12 from the dice plus 5 from the score, 17) would come after eight increments, which is 240 feet or 80 meters, or in the game… an increment of 6″, for a total effective range of 48″. Sounds just fine, since we’re talking about a hip shot, not an aimed one. Of course, a true marksman can hit much longer targets, up to the 300m (or 900 feet… or 180 inches) of the maximum range, but that would require A LOT. So that boils down to a 6″ range increment. Sounds just fine, that’s how actual weapons are after all. I never liked the ranges of Warhammer, they were too short anyway. I know it makes for quick games, but we are shooting for something decent here, aren’t we?
Ah, forgot, we also have to change the moves…
Let’s make them:
JUST AS THEY WERE, but replace inches with squares. Too bored to repost.