A few new rules…
March 30, 2009
Well, here’s a few new rules, shamelessly plucked from Necromunda:
1)Getting pinned. If you get hit, whether injured or not, you are considered pinned (put a counter or something). If you’re pinned, you lose your next action as you hit the dirt for cover etc etc. You can defend, but not do anything else. At your next turn, you roll Discipline vs a difficulty of 12. If you pass, you resume playing. If not, you’re still there. However, every other friendly model within 2″, may roll his own Discipline vs 15 to motivate you to get your ass moving, without losing an action or anything. That’s what teammates are for. Also, a pinned model behind cover will instantly go into hiding. However, if a pinned model is attacked in hand to hand, he may fight back normally, but his opponent gets a +2 bonus.
2)Cover. Very important. I’ll use the Necromundan rule here: Partial cover is if you can see at least half the body of the model, cover is if you can see only a portion of it. Of course, if you see just a tip or something, it doesn’t count. So, partial cover gives a -2 penalty to the shooter, and cover gives a -6… ASSUMING WE’RE TALKING HARD COVER. That means walls, sandbags, thick metal etc. Soft cover such as bushes, hedges, etc afford HALF that penalty, since bullets can actually pass through; it’s more of a matter where you can’t see the opponent very well rather than the cover stopping the bullet outright. Nice, no?
3)Hiding. A model behind at least partial cover of any kind may attempt to hide. Instead of giving a target, he lays low and cannot (normally) be seen by any other models. He loses his hiding status if he pops up to attack. However, Any model may spot another model if hiding if it’s within a number of inches equal to the finder’s Perception. Simple, no? You may walk 2″ and hide, but can’t do anything else.