Squads…
April 28, 2009
Long time no see! Well, rest assured I’ve been working on the fluff. Kinda. Well, not. But here I am again!
Here’s one quick tidbit, and then we move on to a few squad rules.
Aiming: As an action, a model/hero/what-have-you may choose to aim a specific target. If that target is still within range, then the attacker receives a +2 bonus. That’s it. While aiming, you may NOT move. If you’re attacked in close combat while aiming, you may not roll (add only your Defense rating).
SQUADS
Well, as I said, goons are not very effective alone. They are easily pinned, they do not operate very well, etc etc. Here’s how a squad works:
A squad has formation. The normal formation requires everybody to be within 2″ of another guy in the same squad. Simple. Later on we might explore different formations. It doesn’t matter if you move, you can move as you like, BUT you must end up within 2″ of another guy in your squad.
A squad has a leader. It doesn’t have to be better in any way (though it helps if he is). But he must be discernible from the rest. It’s the leader who gives orders. Remember that. A squad uses his leader’s initiative and discipline.
Now, when rolling initiative. This might sound complex, but it’s not really. When rolling initiative, take as many dice as the squad members plus one for the leader (so, 3 members and one leader, 4 dice). Make sure the leader’s has a different color/shape/something that marks it as different. Roll them all. Now, if the leader rolls 1, the whole squad is screwed, and they miss a turn. If it’s not a one, then pick the lowest (it can be 1, as long as . This is the “die roll”. To that, add the goons’ initiative. The leader has his own initiative, his die roll plus his initiative. If lower, the whole squad acts at HIS initiative, else he may just act faster if he wants to. Now, not that difficult, right?
If a squad is a target, use the LEADER as a center/focus for range, distance, etc etc. As for hits, allocate them as you see fit. It’s only the leader that’s special, so after all, why waste him when another might just put himself up front? Same goes for when the squad shoots, measure from the leader. This makes mass combat easier.
What happens to melee combat?… That’s for the next instalment, folks. Have fun!